OpenGL capabilities report

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The table here shows the features reported for devices with the following GL_RENDERER strings:

Different driver versions may have different feature sets, and we may have conflicting reports from the same driver version. There is a column for each distinct set of reported features. The column heading gives the short device name, and the set of driver versions with that feature set.

Green cells indicate supported extensions; red cells indicate non-supported extensions. Cells are marked with bold when their value differs from the previous cell in the same row.

RADEON X600 (Windows):
  • 6.14.10.5695
(s) GL_ARB_depth_texture
(s) GL_ARB_draw_buffers
(s) GL_ARB_fragment_program
(s) GL_ARB_fragment_program_shadow
(s) GL_ARB_fragment_shader
(s) GL_ARB_multisample
(s) GL_ARB_multitexture
(s) GL_ARB_occlusion_query
(s) GL_ARB_point_parameters
(s) GL_ARB_point_sprite
(s) GL_ARB_shader_objects
(s) GL_ARB_shading_language_100
(s) GL_ARB_shadow
(s) GL_ARB_shadow_ambient
(s) GL_ARB_texture_border_clamp
(s) GL_ARB_texture_compression
(s) GL_ARB_texture_cube_map
(s) GL_ARB_texture_env_add
(s) GL_ARB_texture_env_combine
(s) GL_ARB_texture_env_crossbar
(s) GL_ARB_texture_env_dot3
(s) GL_ARB_texture_mirrored_repeat
(s) GL_ARB_transpose_matrix
(s) GL_ARB_vertex_blend
(s) GL_ARB_vertex_buffer_object
(s) GL_ARB_vertex_program
(s) GL_ARB_vertex_shader
(s) GL_ARB_window_pos
(s) GL_ATIX_texture_env_combine3
(s) GL_ATIX_texture_env_route
RADEON X600 (Windows):
  • 6.14.10.5695
(s) GL_ATIX_vertex_shader_output_point_size
(s) GL_ATI_draw_buffers
(s) GL_ATI_element_array
(s) GL_ATI_envmap_bumpmap
(s) GL_ATI_fragment_shader
(s) GL_ATI_map_object_buffer
(s) GL_ATI_separate_stencil
(s) GL_ATI_texture_env_combine3
(s) GL_ATI_texture_float
(s) GL_ATI_texture_mirror_once
(s) GL_ATI_vertex_array_object
(s) GL_ATI_vertex_attrib_array_object
(s) GL_ATI_vertex_streams
(s) GL_EXT_abgr
(s) GL_EXT_bgra
(s) GL_EXT_blend_color
(s) GL_EXT_blend_func_separate
(s) GL_EXT_blend_minmax
(s) GL_EXT_blend_subtract
(s) GL_EXT_clip_volume_hint
(s) GL_EXT_compiled_vertex_array
(s) GL_EXT_draw_range_elements
(s) GL_EXT_fog_coord
(s) GL_EXT_framebuffer_object
(s) GL_EXT_multi_draw_arrays
(s) GL_EXT_packed_pixels
(s) GL_EXT_point_parameters
(s) GL_EXT_rescale_normal
(s) GL_EXT_secondary_color
(s) GL_EXT_separate_specular_color
RADEON X600 (Windows):
  • 6.14.10.5695
(s) GL_EXT_shadow_funcs
(s) GL_EXT_stencil_wrap
(s) GL_EXT_texgen_reflection
(s) GL_EXT_texture3D
(s) GL_EXT_texture_compression_s3tc
(s) GL_EXT_texture_cube_map
(s) GL_EXT_texture_edge_clamp
(s) GL_EXT_texture_env_add
(s) GL_EXT_texture_env_combine
(s) GL_EXT_texture_env_dot3
(s) GL_EXT_texture_filter_anisotropic
(s) GL_EXT_texture_lod_bias
(s) GL_EXT_texture_mirror_clamp
(s) GL_EXT_texture_object
(s) GL_EXT_texture_rectangle
(s) GL_EXT_vertex_array
(s) GL_EXT_vertex_shader
(s) GL_HP_occlusion_test
(s) GL_NV_blend_square
(s) GL_NV_occlusion_query
(s) GL_NV_texgen_reflection
(s) GL_S3_s3tc
(s) GL_SGIS_generate_mipmap
(s) GL_SGIS_multitexture
(s) GL_SGIS_texture_border_clamp
(s) GL_SGIS_texture_edge_clamp
(s) GL_SGIS_texture_lod
(s) GL_SGI_color_matrix
(s) GL_SUN_multi_draw_arrays
(s) GL_WIN_swap_hint
RADEON X600 (Windows):
  • 6.14.10.5695
(s) WGL_EXT_extensions_string
(s) WGL_EXT_swap_control
GL_ALIASED_LINE_WIDTH_RANGE[0] 1
GL_ALIASED_LINE_WIDTH_RANGE[1] 128
GL_ALIASED_POINT_SIZE_RANGE[0] 1
GL_ALIASED_POINT_SIZE_RANGE[1] 1024
GL_AUX_BUFFERS 0
GL_DOUBLEBUFFER 1
(fragment) GL_MAX_PROGRAM_ALU_INSTRUCTIONS 128
(fragment) GL_MAX_PROGRAM_ATTRIBS 10
(fragment) GL_MAX_PROGRAM_ENV_PARAMETERS 32
(fragment) GL_MAX_PROGRAM_INSTRUCTIONS 160
(fragment) GL_MAX_PROGRAM_LOCAL_PARAMETERS 32
(fragment) GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS 64
(fragment) GL_MAX_PROGRAM_NATIVE_ATTRIBS 10
(fragment) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 96
(fragment) GL_MAX_PROGRAM_NATIVE_PARAMETERS 32
(fragment) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 32
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS 4
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS 32
(fragment) GL_MAX_PROGRAM_PARAMETERS 32
(fragment) GL_MAX_PROGRAM_TEMPORARIES 46
(fragment) GL_MAX_PROGRAM_TEX_INDIRECTIONS 31
(fragment) GL_MAX_PROGRAM_TEX_INSTRUCTIONS 32
GL_INDEX_MODE 0
GL_MAX_3D_TEXTURE_SIZE 2048
GL_MAX_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIP_PLANES 6
GL_MAX_COLOR_ATTACHMENTS 4
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 16
RADEON X600 (Windows):
  • 6.14.10.5695
GL_MAX_CUBE_MAP_TEXTURE_SIZE 2048
GL_MAX_DRAW_BUFFERS 4
GL_MAX_ELEMENTS_INDICES 65535
GL_MAX_ELEMENTS_VERTICES 2147483647
GL_MAX_EVAL_ORDER 30
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 4096
GL_MAX_LIGHTS 8
GL_MAX_LIST_NESTING 64
GL_MAX_MODELVIEW_STACK_DEPTH 32
GL_MAX_NAME_STACK_DEPTH 128
GL_MAX_PIXEL_MAP_TABLE 65536
GL_MAX_PROGRAM_MATRICES 32
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH 16
GL_MAX_PROJECTION_STACK_DEPTH 10
GL_MAX_RENDERBUFFER_SIZE 2048
GL_MAX_TEXTURE_COORDS 8
GL_MAX_TEXTURE_IMAGE_UNITS 16
GL_MAX_TEXTURE_LOD_BIAS 16
GL_MAX_TEXTURE_MAX_ANISOTROPY 16
GL_MAX_TEXTURE_SIZE 2048
GL_MAX_TEXTURE_STACK_DEPTH 10
GL_MAX_TEXTURE_UNITS 8
GL_MAX_VARYING_FLOATS 44
GL_MAX_VERTEX_ATTRIBS 32
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096
GL_MAX_VIEWPORT_DIMS[0] 4096
GL_MAX_VIEWPORT_DIMS[1] 4096
GL_RGBA_MODE 1
GL_SAMPLES 0
RADEON X600 (Windows):
  • 6.14.10.5695
GL_SAMPLES_PASSED.GL_QUERY_COUNTER_BITS 32
GL_SAMPLE_BUFFERS 0
GL_SHADING_LANGUAGE_VERSION 1.10
GL_SMOOTH_LINE_WIDTH_GRANULARITY 0.125
GL_SMOOTH_LINE_WIDTH_RANGE[0] 1
GL_SMOOTH_LINE_WIDTH_RANGE[1] 64
GL_SMOOTH_POINT_SIZE_GRANULARITY 0.125
GL_SMOOTH_POINT_SIZE_RANGE[0] 1
GL_SMOOTH_POINT_SIZE_RANGE[1] 64
GL_STEREO 0
GL_SUBPIXEL_BITS 4
GL_VENDOR ATI Technologies Inc.
GL_VERSION 2.0 [...]
(vertex) GL_MAX_PROGRAM_ADDRESS_REGISTERS 1
(vertex) GL_MAX_PROGRAM_ATTRIBS 32
(vertex) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_INSTRUCTIONS 65535
(vertex) GL_MAX_PROGRAM_LOCAL_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS 1
(vertex) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 256
(vertex) GL_MAX_PROGRAM_NATIVE_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 32
(vertex) GL_MAX_PROGRAM_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_TEMPORARIES 65535

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