OpenGL capabilities report

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The table here shows the features reported for devices with the following GL_RENDERER strings:

Different driver versions may have different feature sets, and we may have conflicting reports from the same driver version. There is a column for each distinct set of reported features. The column heading gives the short device name, and the set of driver versions with that feature set.

Green cells indicate supported extensions; red cells indicate non-supported extensions. Cells are marked with bold when their value differs from the previous cell in the same row.

Radeon 9600 / X1050 (Windows):
  • 6.14.10.8304
(s) GL_AMD_performance_monitor
(s) GL_ARB_depth_texture
(s) GL_ARB_draw_buffers
(s) GL_ARB_fragment_program
(s) GL_ARB_fragment_program_shadow
(s) GL_ARB_fragment_shader
(s) GL_ARB_half_float_pixel
(s) GL_ARB_half_float_vertex
(s) GL_ARB_multisample
(s) GL_ARB_multitexture
(s) GL_ARB_occlusion_query
(s) GL_ARB_pixel_buffer_object
(s) GL_ARB_point_parameters
(s) GL_ARB_point_sprite
(s) GL_ARB_shader_objects
(s) GL_ARB_shading_language_100
(s) GL_ARB_shadow
(s) GL_ARB_shadow_ambient
(s) GL_ARB_texture_border_clamp
(s) GL_ARB_texture_compression
(s) GL_ARB_texture_cube_map
(s) GL_ARB_texture_env_add
(s) GL_ARB_texture_env_combine
(s) GL_ARB_texture_env_crossbar
(s) GL_ARB_texture_env_dot3
(s) GL_ARB_texture_float
(s) GL_ARB_texture_mirrored_repeat
(s) GL_ARB_texture_non_power_of_two
(s) GL_ARB_texture_rectangle
(s) GL_ARB_transpose_matrix
Radeon 9600 / X1050 (Windows):
  • 6.14.10.8304
(s) GL_ARB_vertex_buffer_object
(s) GL_ARB_vertex_program
(s) GL_ARB_vertex_shader
(s) GL_ARB_window_pos
(s) GL_ATI_draw_buffers
(s) GL_ATI_envmap_bumpmap
(s) GL_ATI_fragment_shader
(s) GL_ATI_meminfo
(s) GL_ATI_separate_stencil
(s) GL_ATI_texture_env_combine3
(s) GL_ATI_texture_float
(s) GL_EXT_abgr
(s) GL_EXT_bgra
(s) GL_EXT_blend_color
(s) GL_EXT_blend_equation_separate
(s) GL_EXT_blend_func_separate
(s) GL_EXT_blend_minmax
(s) GL_EXT_blend_subtract
(s) GL_EXT_compiled_vertex_array
(s) GL_EXT_copy_texture
(s) GL_EXT_draw_range_elements
(s) GL_EXT_fog_coord
(s) GL_EXT_framebuffer_blit
(s) GL_EXT_framebuffer_multisample
(s) GL_EXT_framebuffer_object
(s) GL_EXT_gpu_program_parameters
(s) GL_EXT_multi_draw_arrays
(s) GL_EXT_packed_depth_stencil
(s) GL_EXT_packed_pixels
(s) GL_EXT_point_parameters
Radeon 9600 / X1050 (Windows):
  • 6.14.10.8304
(s) GL_EXT_rescale_normal
(s) GL_EXT_secondary_color
(s) GL_EXT_separate_specular_color
(s) GL_EXT_shadow_funcs
(s) GL_EXT_stencil_wrap
(s) GL_EXT_subtexture
(s) GL_EXT_texgen_reflection
(s) GL_EXT_texture3D
(s) GL_EXT_texture_compression_s3tc
(s) GL_EXT_texture_cube_map
(s) GL_EXT_texture_edge_clamp
(s) GL_EXT_texture_env_add
(s) GL_EXT_texture_env_combine
(s) GL_EXT_texture_env_dot3
(s) GL_EXT_texture_filter_anisotropic
(s) GL_EXT_texture_lod_bias
(s) GL_EXT_texture_mirror_clamp
(s) GL_EXT_texture_object
(s) GL_EXT_texture_rectangle
(s) GL_EXT_texture_sRGB
(s) GL_EXT_vertex_array
(s) GL_KTX_buffer_region
(s) GL_NV_blend_square
(s) GL_NV_texgen_reflection
(s) GL_SGIS_generate_mipmap
(s) GL_SGIS_texture_edge_clamp
(s) GL_SGIS_texture_lod
(s) GL_WIN_swap_hint
(s) WGL_EXT_swap_control
GL_ALIASED_LINE_WIDTH_RANGE[0] 1
GL_ALIASED_LINE_WIDTH_RANGE[1] 128
GL_ALIASED_POINT_SIZE_RANGE[0] 1
GL_ALIASED_POINT_SIZE_RANGE[1] 8192
GL_AUX_BUFFERS 0
GL_DOUBLEBUFFER 1
(fragment) GL_MAX_PROGRAM_ALU_INSTRUCTIONS 80
(fragment) GL_MAX_PROGRAM_ATTRIBS 10
(fragment) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(fragment) GL_MAX_PROGRAM_INSTRUCTIONS 120
(fragment) GL_MAX_PROGRAM_LOCAL_PARAMETERS 512
(fragment) GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS 64
(fragment) GL_MAX_PROGRAM_NATIVE_ATTRIBS 10
(fragment) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 96
(fragment) GL_MAX_PROGRAM_NATIVE_PARAMETERS 32
(fragment) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 32
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS 4
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS 32
(fragment) GL_MAX_PROGRAM_PARAMETERS 32
(fragment) GL_MAX_PROGRAM_TEMPORARIES 40
(fragment) GL_MAX_PROGRAM_TEX_INDIRECTIONS 40
(fragment) GL_MAX_PROGRAM_TEX_INSTRUCTIONS 40
GL_INDEX_MODE 0
GL_MAX_3D_TEXTURE_SIZE 2048
GL_MAX_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIP_PLANES 6
GL_MAX_COLOR_ATTACHMENTS 4
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 16
Radeon 9600 / X1050 (Windows):
  • 6.14.10.8304
GL_MAX_CUBE_MAP_TEXTURE_SIZE 2048
GL_MAX_DRAW_BUFFERS 4
GL_MAX_ELEMENTS_INDICES 16384
GL_MAX_ELEMENTS_VERTICES 2147483647
GL_MAX_EVAL_ORDER 40
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 512
GL_MAX_LIGHTS 8
GL_MAX_LIST_NESTING 64
GL_MAX_MODELVIEW_STACK_DEPTH 32
GL_MAX_NAME_STACK_DEPTH 64
GL_MAX_PIXEL_MAP_TABLE 256
GL_MAX_PROGRAM_MATRICES 32
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH 16
GL_MAX_PROJECTION_STACK_DEPTH 10
GL_MAX_RECTANGLE_TEXTURE_SIZE 2048
GL_MAX_RENDERBUFFER_SIZE 2048
GL_MAX_SAMPLES 6
GL_MAX_TEXTURE_COORDS 8
GL_MAX_TEXTURE_IMAGE_UNITS 16
GL_MAX_TEXTURE_LOD_BIAS 16
GL_MAX_TEXTURE_MAX_ANISOTROPY 16
GL_MAX_TEXTURE_SIZE 2048
GL_MAX_TEXTURE_STACK_DEPTH 10
GL_MAX_TEXTURE_UNITS 8
GL_MAX_VARYING_FLOATS 44
GL_MAX_VERTEX_ATTRIBS 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
GL_MAX_VERTEX_UNIFORM_COMPONENTS 512
GL_MAX_VIEWPORT_DIMS[0] 2048
GL_MAX_VIEWPORT_DIMS[1] 2048
Radeon 9600 / X1050 (Windows):
  • 6.14.10.8304
GL_RGBA_MODE 1
GL_SAMPLES 0
GL_SAMPLES_PASSED.GL_QUERY_COUNTER_BITS 32
GL_SAMPLE_BUFFERS 0
GL_SHADING_LANGUAGE_VERSION 1.20
GL_SMOOTH_LINE_WIDTH_GRANULARITY 0.166666671634
GL_SMOOTH_LINE_WIDTH_RANGE[0] 1
GL_SMOOTH_LINE_WIDTH_RANGE[1] 63
GL_SMOOTH_POINT_SIZE_GRANULARITY 0.166666671634
GL_SMOOTH_POINT_SIZE_RANGE[0] 1
GL_SMOOTH_POINT_SIZE_RANGE[1] 63
GL_STEREO 0
GL_SUBPIXEL_BITS 4
GL_VENDOR ATI Technologies Inc.
GL_VERSION 2.1 [...]
(vertex) GL_MAX_PROGRAM_ADDRESS_REGISTERS 1
(vertex) GL_MAX_PROGRAM_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_INSTRUCTIONS 320
(vertex) GL_MAX_PROGRAM_LOCAL_PARAMETERS 512
(vertex) GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS 1
(vertex) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 256
(vertex) GL_MAX_PROGRAM_NATIVE_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 32
(vertex) GL_MAX_PROGRAM_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_TEMPORARIES 40

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