OpenGL capabilities report

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The table here shows the features reported for devices with the following GL_RENDERER strings:

Different driver versions may have different feature sets, and we may have conflicting reports from the same driver version. There is a column for each distinct set of reported features. The column heading gives the short device name, and the set of driver versions with that feature set.

Green cells indicate supported extensions; red cells indicate non-supported extensions. Cells are marked with bold when their value differs from the previous cell in the same row.

GeForce 7050 / NVIDIA nForce 620i (Windows):
  • 6.14.11.8206
(s) GL_ARB_color_buffer_float
(s) GL_ARB_depth_texture
(s) GL_ARB_draw_buffers
(s) GL_ARB_fragment_program
(s) GL_ARB_fragment_program_shadow
(s) GL_ARB_fragment_shader
(s) GL_ARB_framebuffer_object
(s) GL_ARB_half_float_pixel
(s) GL_ARB_half_float_vertex
(s) GL_ARB_imaging
(s) GL_ARB_map_buffer_range
(s) GL_ARB_multisample
(s) GL_ARB_multitexture
(s) GL_ARB_occlusion_query
(s) GL_ARB_pixel_buffer_object
(s) GL_ARB_point_parameters
(s) GL_ARB_point_sprite
(s) GL_ARB_shader_objects
(s) GL_ARB_shading_language_100
(s) GL_ARB_shadow
(s) GL_ARB_texture_border_clamp
(s) GL_ARB_texture_compression
(s) GL_ARB_texture_cube_map
(s) GL_ARB_texture_env_add
(s) GL_ARB_texture_env_combine
(s) GL_ARB_texture_env_dot3
(s) GL_ARB_texture_float
(s) GL_ARB_texture_mirrored_repeat
(s) GL_ARB_texture_non_power_of_two
(s) GL_ARB_texture_rectangle
GeForce 7050 / NVIDIA nForce 620i (Windows):
  • 6.14.11.8206
(s) GL_ARB_transpose_matrix
(s) GL_ARB_vertex_array_object
(s) GL_ARB_vertex_buffer_object
(s) GL_ARB_vertex_program
(s) GL_ARB_vertex_shader
(s) GL_ARB_window_pos
(s) GL_ATI_draw_buffers
(s) GL_ATI_texture_float
(s) GL_ATI_texture_mirror_once
(s) GL_EXT_Cg_shader
(s) GL_EXT_abgr
(s) GL_EXT_bgra
(s) GL_EXT_blend_color
(s) GL_EXT_blend_equation_separate
(s) GL_EXT_blend_func_separate
(s) GL_EXT_blend_minmax
(s) GL_EXT_blend_subtract
(s) GL_EXT_compiled_vertex_array
(s) GL_EXT_depth_bounds_test
(s) GL_EXT_direct_state_access
(s) GL_EXT_draw_range_elements
(s) GL_EXT_fog_coord
(s) GL_EXT_framebuffer_blit
(s) GL_EXT_framebuffer_multisample
(s) GL_EXT_framebuffer_object
(s) GL_EXT_gpu_program_parameters
(s) GL_EXT_multi_draw_arrays
(s) GL_EXT_packed_depth_stencil
(s) GL_EXT_packed_pixels
(s) GL_EXT_pixel_buffer_object
GeForce 7050 / NVIDIA nForce 620i (Windows):
  • 6.14.11.8206
(s) GL_EXT_point_parameters
(s) GL_EXT_rescale_normal
(s) GL_EXT_secondary_color
(s) GL_EXT_separate_specular_color
(s) GL_EXT_shadow_funcs
(s) GL_EXT_stencil_two_side
(s) GL_EXT_stencil_wrap
(s) GL_EXT_texture3D
(s) GL_EXT_texture_compression_s3tc
(s) GL_EXT_texture_cube_map
(s) GL_EXT_texture_edge_clamp
(s) GL_EXT_texture_env_add
(s) GL_EXT_texture_env_combine
(s) GL_EXT_texture_env_dot3
(s) GL_EXT_texture_filter_anisotropic
(s) GL_EXT_texture_lod
(s) GL_EXT_texture_lod_bias
(s) GL_EXT_texture_mirror_clamp
(s) GL_EXT_texture_object
(s) GL_EXT_texture_sRGB
(s) GL_EXT_texture_swizzle
(s) GL_EXT_timer_query
(s) GL_EXT_vertex_array
(s) GL_EXT_vertex_array_bgra
(s) GL_IBM_rasterpos_clip
(s) GL_IBM_texture_mirrored_repeat
(s) GL_KTX_buffer_region
(s) GL_NVX_conditional_render
(s) GL_NV_blend_square
(s) GL_NV_copy_depth_to_color
GeForce 7050 / NVIDIA nForce 620i (Windows):
  • 6.14.11.8206
(s) GL_NV_depth_clamp
(s) GL_NV_fence
(s) GL_NV_float_buffer
(s) GL_NV_fog_distance
(s) GL_NV_fragment_program
(s) GL_NV_fragment_program2
(s) GL_NV_fragment_program_option
(s) GL_NV_framebuffer_multisample_coverage
(s) GL_NV_half_float
(s) GL_NV_light_max_exponent
(s) GL_NV_multisample_filter_hint
(s) GL_NV_occlusion_query
(s) GL_NV_packed_depth_stencil
(s) GL_NV_pixel_data_range
(s) GL_NV_point_sprite
(s) GL_NV_primitive_restart
(s) GL_NV_register_combiners
(s) GL_NV_register_combiners2
(s) GL_NV_texgen_reflection
(s) GL_NV_texture_compression_vtc
(s) GL_NV_texture_env_combine4
(s) GL_NV_texture_expand_normal
(s) GL_NV_texture_rectangle
(s) GL_NV_texture_shader
(s) GL_NV_texture_shader2
(s) GL_NV_texture_shader3
(s) GL_NV_vertex_array_range
(s) GL_NV_vertex_array_range2
(s) GL_NV_vertex_program
(s) GL_NV_vertex_program1_1
GeForce 7050 / NVIDIA nForce 620i (Windows):
  • 6.14.11.8206
(s) GL_NV_vertex_program2
(s) GL_NV_vertex_program2_option
(s) GL_NV_vertex_program3
(s) GL_S3_s3tc
(s) GL_SGIS_generate_mipmap
(s) GL_SGIS_texture_lod
(s) GL_SGIX_depth_texture
(s) GL_SGIX_shadow
(s) GL_SUN_slice_accum
(s) GL_WIN_swap_hint
(s) WGL_EXT_swap_control
GL_ALIASED_LINE_WIDTH_RANGE[0] 1
GL_ALIASED_LINE_WIDTH_RANGE[1] 10
GL_ALIASED_POINT_SIZE_RANGE[0] 1
GL_ALIASED_POINT_SIZE_RANGE[1] 63
GL_AUX_BUFFERS 4
GL_DOUBLEBUFFER 1
(fragment) GL_MAX_PROGRAM_ALU_INSTRUCTIONS 4096
(fragment) GL_MAX_PROGRAM_ATTRIBS 16
(fragment) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(fragment) GL_MAX_PROGRAM_INSTRUCTIONS 4096
(fragment) GL_MAX_PROGRAM_LOCAL_PARAMETERS 512
(fragment) GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS 4096
(fragment) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(fragment) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 4096
(fragment) GL_MAX_PROGRAM_NATIVE_PARAMETERS 1024
(fragment) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 32
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS 4096
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS 4096
(fragment) GL_MAX_PROGRAM_PARAMETERS 1024
(fragment) GL_MAX_PROGRAM_TEMPORARIES 32
(fragment) GL_MAX_PROGRAM_TEX_INDIRECTIONS 4096
(fragment) GL_MAX_PROGRAM_TEX_INSTRUCTIONS 4096
GL_INDEX_MODE 0
GL_MAX_3D_TEXTURE_SIZE 512
GL_MAX_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIP_PLANES 6
GL_MAX_COLOR_ATTACHMENTS 8
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 16
GeForce 7050 / NVIDIA nForce 620i (Windows):
  • 6.14.11.8206
GL_MAX_CUBE_MAP_TEXTURE_SIZE 4096
GL_MAX_DRAW_BUFFERS 4
GL_MAX_ELEMENTS_INDICES 1048576
GL_MAX_ELEMENTS_VERTICES 1048576
GL_MAX_EVAL_ORDER 8
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 2048
GL_MAX_LIGHTS 8
GL_MAX_LIST_NESTING 64
GL_MAX_MODELVIEW_STACK_DEPTH 32
GL_MAX_NAME_STACK_DEPTH 128
GL_MAX_PIXEL_MAP_TABLE 65536
GL_MAX_PROGRAM_MATRICES 8
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH 1
GL_MAX_PROJECTION_STACK_DEPTH 4
GL_MAX_RECTANGLE_TEXTURE_SIZE 4096
GL_MAX_RENDERBUFFER_SIZE 4096
GL_MAX_SAMPLES 8
GL_MAX_TEXTURE_COORDS 8
GL_MAX_TEXTURE_IMAGE_UNITS 16
GL_MAX_TEXTURE_LOD_BIAS 15
GL_MAX_TEXTURE_MAX_ANISOTROPY 16
GL_MAX_TEXTURE_SIZE 4096
GL_MAX_TEXTURE_STACK_DEPTH 10
GL_MAX_TEXTURE_UNITS 4
GL_MAX_VARYING_FLOATS 32
GL_MAX_VERTEX_ATTRIBS 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 4
GL_MAX_VERTEX_UNIFORM_COMPONENTS 1024
GL_MAX_VIEWPORT_DIMS[0] 4096
GL_MAX_VIEWPORT_DIMS[1] 4096
GeForce 7050 / NVIDIA nForce 620i (Windows):
  • 6.14.11.8206
GL_RGBA_MODE 1
GL_SAMPLES 0
GL_SAMPLES_PASSED.GL_QUERY_COUNTER_BITS 32
GL_SAMPLE_BUFFERS 0
GL_SHADING_LANGUAGE_VERSION 1.20 NVIDIA via Cg compiler
GL_SMOOTH_LINE_WIDTH_GRANULARITY 0.125
GL_SMOOTH_LINE_WIDTH_RANGE[0] 0.5
GL_SMOOTH_LINE_WIDTH_RANGE[1] 10
GL_SMOOTH_POINT_SIZE_GRANULARITY 0.125
GL_SMOOTH_POINT_SIZE_RANGE[0] 1
GL_SMOOTH_POINT_SIZE_RANGE[1] 63.375
GL_STEREO 0
GL_SUBPIXEL_BITS 12
GL_TIME_ELAPSED.GL_QUERY_COUNTER_BITS 64
GL_VENDOR NVIDIA Corporation
GL_VERSION 2.1 [...]
(vertex) GL_MAX_PROGRAM_ADDRESS_REGISTERS 2
(vertex) GL_MAX_PROGRAM_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_INSTRUCTIONS 512
(vertex) GL_MAX_PROGRAM_LOCAL_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS 2
(vertex) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 512
(vertex) GL_MAX_PROGRAM_NATIVE_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 48
(vertex) GL_MAX_PROGRAM_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_TEMPORARIES 48

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