OpenGL capabilities report

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The table here shows the features reported for devices with the following GL_RENDERER strings:

Different driver versions may have different feature sets, and we may have conflicting reports from the same driver version. There is a column for each distinct set of reported features. The column heading gives the short device name, and the set of driver versions with that feature set.

Green cells indicate supported extensions; red cells indicate non-supported extensions. Cells are marked with bold when their value differs from the previous cell in the same row.

GeForce FX 5200LE (Windows):
  • 6.14.10.6176
(s) GL_ARB_depth_texture
(s) GL_ARB_fragment_program
(s) GL_ARB_fragment_program_shadow
(s) GL_ARB_fragment_shader
(s) GL_ARB_imaging
(s) GL_ARB_multisample
(s) GL_ARB_multitexture
(s) GL_ARB_occlusion_query
(s) GL_ARB_point_parameters
(s) GL_ARB_point_sprite
(s) GL_ARB_shader_objects
(s) GL_ARB_shading_language_100
(s) GL_ARB_shadow
(s) GL_ARB_texture_border_clamp
(s) GL_ARB_texture_compression
(s) GL_ARB_texture_cube_map
(s) GL_ARB_texture_env_add
(s) GL_ARB_texture_env_combine
(s) GL_ARB_texture_env_dot3
(s) GL_ARB_texture_mirrored_repeat
(s) GL_ARB_transpose_matrix
(s) GL_ARB_vertex_buffer_object
(s) GL_ARB_vertex_program
(s) GL_ARB_vertex_shader
(s) GL_ARB_window_pos
(s) GL_EXT_Cg_shader
(s) GL_EXT_abgr
(s) GL_EXT_bgra
(s) GL_EXT_blend_color
(s) GL_EXT_blend_func_separate
GeForce FX 5200LE (Windows):
  • 6.14.10.6176
(s) GL_EXT_blend_minmax
(s) GL_EXT_blend_subtract
(s) GL_EXT_compiled_vertex_array
(s) GL_EXT_draw_range_elements
(s) GL_EXT_fog_coord
(s) GL_EXT_multi_draw_arrays
(s) GL_EXT_packed_pixels
(s) GL_EXT_paletted_texture
(s) GL_EXT_pixel_buffer_object
(s) GL_EXT_point_parameters
(s) GL_EXT_rescale_normal
(s) GL_EXT_secondary_color
(s) GL_EXT_separate_specular_color
(s) GL_EXT_shadow_funcs
(s) GL_EXT_shared_texture_palette
(s) GL_EXT_stencil_two_side
(s) GL_EXT_stencil_wrap
(s) GL_EXT_texture3D
(s) GL_EXT_texture_compression_s3tc
(s) GL_EXT_texture_cube_map
(s) GL_EXT_texture_edge_clamp
(s) GL_EXT_texture_env_add
(s) GL_EXT_texture_env_combine
(s) GL_EXT_texture_env_dot3
(s) GL_EXT_texture_filter_anisotropic
(s) GL_EXT_texture_lod
(s) GL_EXT_texture_lod_bias
(s) GL_EXT_texture_object
(s) GL_EXT_vertex_array
(s) GL_HP_occlusion_test
GeForce FX 5200LE (Windows):
  • 6.14.10.6176
(s) GL_IBM_rasterpos_clip
(s) GL_IBM_texture_mirrored_repeat
(s) GL_KTX_buffer_region
(s) GL_NV_blend_square
(s) GL_NV_copy_depth_to_color
(s) GL_NV_depth_clamp
(s) GL_NV_fence
(s) GL_NV_float_buffer
(s) GL_NV_fog_distance
(s) GL_NV_fragment_program
(s) GL_NV_fragment_program_option
(s) GL_NV_half_float
(s) GL_NV_light_max_exponent
(s) GL_NV_multisample_filter_hint
(s) GL_NV_occlusion_query
(s) GL_NV_packed_depth_stencil
(s) GL_NV_pixel_data_range
(s) GL_NV_point_sprite
(s) GL_NV_primitive_restart
(s) GL_NV_register_combiners
(s) GL_NV_register_combiners2
(s) GL_NV_texgen_reflection
(s) GL_NV_texture_compression_vtc
(s) GL_NV_texture_env_combine4
(s) GL_NV_texture_expand_normal
(s) GL_NV_texture_rectangle
(s) GL_NV_texture_shader
(s) GL_NV_texture_shader2
(s) GL_NV_texture_shader3
(s) GL_NV_vertex_array_range
GeForce FX 5200LE (Windows):
  • 6.14.10.6176
(s) GL_NV_vertex_array_range2
(s) GL_NV_vertex_program
(s) GL_NV_vertex_program1_1
(s) GL_NV_vertex_program2
(s) GL_NV_vertex_program2_option
(s) GL_S3_s3tc
(s) GL_SGIS_generate_mipmap
(s) GL_SGIS_texture_lod
(s) GL_SGIX_depth_texture
(s) GL_SGIX_shadow
(s) GL_SUN_slice_accum
(s) GL_WIN_swap_hint
(s) WGL_EXT_swap_control
GL_ALIASED_LINE_WIDTH_RANGE[0] 1
GL_ALIASED_LINE_WIDTH_RANGE[1] 10
GL_ALIASED_POINT_SIZE_RANGE[0] 1
GL_ALIASED_POINT_SIZE_RANGE[1] 63
GL_AUX_BUFFERS 4
GL_DOUBLEBUFFER 1
(fragment) GL_MAX_PROGRAM_ALU_INSTRUCTIONS 1024
(fragment) GL_MAX_PROGRAM_ATTRIBS 16
(fragment) GL_MAX_PROGRAM_ENV_PARAMETERS 128
(fragment) GL_MAX_PROGRAM_INSTRUCTIONS 1024
(fragment) GL_MAX_PROGRAM_LOCAL_PARAMETERS 128
(fragment) GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS 1024
(fragment) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(fragment) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 1024
(fragment) GL_MAX_PROGRAM_NATIVE_PARAMETERS 1024
(fragment) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 32
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS 1024
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS 1024
(fragment) GL_MAX_PROGRAM_PARAMETERS 1024
(fragment) GL_MAX_PROGRAM_TEMPORARIES 32
(fragment) GL_MAX_PROGRAM_TEX_INDIRECTIONS 1024
(fragment) GL_MAX_PROGRAM_TEX_INSTRUCTIONS 1024
GL_INDEX_MODE 0
GL_MAX_3D_TEXTURE_SIZE 512
GL_MAX_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIP_PLANES 6
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 16
GL_MAX_CUBE_MAP_TEXTURE_SIZE 4096
GeForce FX 5200LE (Windows):
  • 6.14.10.6176
GL_MAX_ELEMENTS_INDICES 4096
GL_MAX_ELEMENTS_VERTICES 4096
GL_MAX_EVAL_ORDER 8
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 128
GL_MAX_LIGHTS 8
GL_MAX_LIST_NESTING 64
GL_MAX_MODELVIEW_STACK_DEPTH 32
GL_MAX_NAME_STACK_DEPTH 128
GL_MAX_PIXEL_MAP_TABLE 65536
GL_MAX_PROGRAM_MATRICES 8
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH 1
GL_MAX_PROJECTION_STACK_DEPTH 4
GL_MAX_TEXTURE_COORDS 8
GL_MAX_TEXTURE_IMAGE_UNITS 16
GL_MAX_TEXTURE_LOD_BIAS 15
GL_MAX_TEXTURE_MAX_ANISOTROPY 8
GL_MAX_TEXTURE_SIZE 4096
GL_MAX_TEXTURE_STACK_DEPTH 10
GL_MAX_TEXTURE_UNITS 4
GL_MAX_VARYING_FLOATS 32
GL_MAX_VERTEX_ATTRIBS 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 4
GL_MAX_VERTEX_UNIFORM_COMPONENTS 256
GL_MAX_VIEWPORT_DIMS[0] 4096
GL_MAX_VIEWPORT_DIMS[1] 4096
GL_RGBA_MODE 1
GL_SAMPLES 0
GL_SAMPLES_PASSED.GL_QUERY_COUNTER_BITS 32
GL_SAMPLE_BUFFERS 0
GL_SHADING_LANGUAGE_VERSION (error)
GeForce FX 5200LE (Windows):
  • 6.14.10.6176
GL_SMOOTH_LINE_WIDTH_GRANULARITY 0.125
GL_SMOOTH_LINE_WIDTH_RANGE[0] 0.5
GL_SMOOTH_LINE_WIDTH_RANGE[1] 10
GL_SMOOTH_POINT_SIZE_GRANULARITY 0.125
GL_SMOOTH_POINT_SIZE_RANGE[0] 1
GL_SMOOTH_POINT_SIZE_RANGE[1] 63.375
GL_STEREO 0
GL_SUBPIXEL_BITS 12
GL_VENDOR NVIDIA Corporation
GL_VERSION 1.5 [...]
(vertex) GL_MAX_PROGRAM_ADDRESS_REGISTERS 2
(vertex) GL_MAX_PROGRAM_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_INSTRUCTIONS 256
(vertex) GL_MAX_PROGRAM_LOCAL_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS 2
(vertex) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 256
(vertex) GL_MAX_PROGRAM_NATIVE_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 16
(vertex) GL_MAX_PROGRAM_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_TEMPORARIES 16

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