OpenGL capabilities report

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The table here shows the features reported for devices with the following GL_RENDERER strings:

Different driver versions may have different feature sets, and we may have conflicting reports from the same driver version. There is a column for each distinct set of reported features. The column heading gives the short device name, and the set of driver versions with that feature set.

Green cells indicate supported extensions; red cells indicate non-supported extensions. Cells are marked with bold when their value differs from the previous cell in the same row.

Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_ARB_ES2_compatibility
(s) GL_ARB_ES3_compatibility
(s) GL_ARB_arrays_of_arrays
(s) GL_ARB_base_instance
(s) GL_ARB_blend_func_extended
(s) GL_ARB_clear_buffer_object
(s) GL_ARB_color_buffer_float
(s) GL_ARB_compatibility
(s) GL_ARB_compressed_texture_pixel_storage
(s) GL_ARB_conservative_depth
(s) GL_ARB_copy_buffer
(s) GL_ARB_copy_image
(s) GL_ARB_debug_output
(s) GL_ARB_depth_buffer_float
(s) GL_ARB_depth_clamp
(s) GL_ARB_depth_texture
(s) GL_ARB_draw_buffers
(s) GL_ARB_draw_elements_base_vertex
(s) GL_ARB_draw_instanced
(s) GL_ARB_enhanced_layouts
(s) GL_ARB_explicit_attrib_location
(s) GL_ARB_explicit_uniform_location
(s) GL_ARB_fragment_coord_conventions
(s) GL_ARB_fragment_layer_viewport
(s) GL_ARB_fragment_program
(s) GL_ARB_fragment_program_shadow
(s) GL_ARB_fragment_shader
(s) GL_ARB_framebuffer_no_attachments
(s) GL_ARB_framebuffer_object
(s) GL_ARB_framebuffer_sRGB
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_ARB_geometry_shader4
(s) GL_ARB_get_program_binary
(s) GL_ARB_half_float_pixel
(s) GL_ARB_half_float_vertex
(s) GL_ARB_imaging
(s) GL_ARB_instanced_arrays
(s) GL_ARB_internalformat_query
(s) GL_ARB_internalformat_query2
(s) GL_ARB_invalidate_subdata
(s) GL_ARB_map_buffer_alignment
(s) GL_ARB_map_buffer_range
(s) GL_ARB_multi_bind
(s) GL_ARB_multisample
(s) GL_ARB_multitexture
(s) GL_ARB_occlusion_query
(s) GL_ARB_occlusion_query2
(s) GL_ARB_pixel_buffer_object
(s) GL_ARB_point_parameters
(s) GL_ARB_point_sprite
(s) GL_ARB_program_interface_query
(s) GL_ARB_provoking_vertex
(s) GL_ARB_robust_buffer_access_behavior
(s) GL_ARB_robustness
(s) GL_ARB_sampler_objects
(s) GL_ARB_seamless_cube_map
(s) GL_ARB_separate_shader_objects
(s) GL_ARB_shader_bit_encoding
(s) GL_ARB_shader_objects
(s) GL_ARB_shader_texture_lod
(s) GL_ARB_shading_language_100
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_ARB_shading_language_420pack
(s) GL_ARB_shading_language_include
(s) GL_ARB_shading_language_packing
(s) GL_ARB_shadow
(s) GL_ARB_stencil_texturing
(s) GL_ARB_sync
(s) GL_ARB_texture_border_clamp
(s) GL_ARB_texture_buffer_object
(s) GL_ARB_texture_buffer_range
(s) GL_ARB_texture_compression
(s) GL_ARB_texture_compression_rgtc
(s) GL_ARB_texture_cube_map
(s) GL_ARB_texture_env_add
(s) GL_ARB_texture_env_combine
(s) GL_ARB_texture_env_crossbar
(s) GL_ARB_texture_env_dot3
(s) GL_ARB_texture_float
(s) GL_ARB_texture_mirror_clamp_to_edge
(s) GL_ARB_texture_mirrored_repeat
(s) GL_ARB_texture_multisample
(s) GL_ARB_texture_non_power_of_two
(s) GL_ARB_texture_query_levels
(s) GL_ARB_texture_rectangle
(s) GL_ARB_texture_rg
(s) GL_ARB_texture_rgb10_a2ui
(s) GL_ARB_texture_stencil8
(s) GL_ARB_texture_storage
(s) GL_ARB_texture_storage_multisample
(s) GL_ARB_texture_swizzle
(s) GL_ARB_texture_view
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_ARB_timer_query
(s) GL_ARB_transform_feedback2
(s) GL_ARB_transform_feedback_instanced
(s) GL_ARB_transpose_matrix
(s) GL_ARB_uniform_buffer_object
(s) GL_ARB_vertex_array_bgra
(s) GL_ARB_vertex_array_object
(s) GL_ARB_vertex_attrib_binding
(s) GL_ARB_vertex_buffer_object
(s) GL_ARB_vertex_program
(s) GL_ARB_vertex_shader
(s) GL_ARB_vertex_type_10f_11f_11f_rev
(s) GL_ARB_vertex_type_2_10_10_10_rev
(s) GL_ARB_viewport_array
(s) GL_ARB_window_pos
(s) GL_ATI_draw_buffers
(s) GL_ATI_texture_float
(s) GL_ATI_texture_mirror_once
(s) GL_EXTX_framebuffer_mixed_formats
(s) GL_EXT_Cg_shader
(s) GL_EXT_abgr
(s) GL_EXT_bgra
(s) GL_EXT_bindable_uniform
(s) GL_EXT_blend_color
(s) GL_EXT_blend_equation_separate
(s) GL_EXT_blend_func_separate
(s) GL_EXT_blend_minmax
(s) GL_EXT_blend_subtract
(s) GL_EXT_compiled_vertex_array
(s) GL_EXT_depth_bounds_test
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_EXT_direct_state_access
(s) GL_EXT_draw_buffers2
(s) GL_EXT_draw_instanced
(s) GL_EXT_draw_range_elements
(s) GL_EXT_fog_coord
(s) GL_EXT_framebuffer_blit
(s) GL_EXT_framebuffer_multisample
(s) GL_EXT_framebuffer_multisample_blit_scaled
(s) GL_EXT_framebuffer_object
(s) GL_EXT_framebuffer_sRGB
(s) GL_EXT_geometry_shader4
(s) GL_EXT_gpu_program_parameters
(s) GL_EXT_gpu_shader4
(s) GL_EXT_import_sync_object
(s) GL_EXT_multi_draw_arrays
(s) GL_EXT_packed_depth_stencil
(s) GL_EXT_packed_float
(s) GL_EXT_packed_pixels
(s) GL_EXT_pixel_buffer_object
(s) GL_EXT_point_parameters
(s) GL_EXT_provoking_vertex
(s) GL_EXT_rescale_normal
(s) GL_EXT_secondary_color
(s) GL_EXT_separate_shader_objects
(s) GL_EXT_separate_specular_color
(s) GL_EXT_shadow_funcs
(s) GL_EXT_stencil_two_side
(s) GL_EXT_stencil_wrap
(s) GL_EXT_texture3D
(s) GL_EXT_texture_array
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_EXT_texture_buffer_object
(s) GL_EXT_texture_compression_dxt1
(s) GL_EXT_texture_compression_latc
(s) GL_EXT_texture_compression_rgtc
(s) GL_EXT_texture_compression_s3tc
(s) GL_EXT_texture_cube_map
(s) GL_EXT_texture_edge_clamp
(s) GL_EXT_texture_env_add
(s) GL_EXT_texture_env_combine
(s) GL_EXT_texture_env_dot3
(s) GL_EXT_texture_filter_anisotropic
(s) GL_EXT_texture_integer
(s) GL_EXT_texture_lod
(s) GL_EXT_texture_lod_bias
(s) GL_EXT_texture_mirror_clamp
(s) GL_EXT_texture_object
(s) GL_EXT_texture_sRGB
(s) GL_EXT_texture_sRGB_decode
(s) GL_EXT_texture_shared_exponent
(s) GL_EXT_texture_storage
(s) GL_EXT_texture_swizzle
(s) GL_EXT_timer_query
(s) GL_EXT_transform_feedback2
(s) GL_EXT_vertex_array
(s) GL_EXT_vertex_array_bgra
(s) GL_IBM_rasterpos_clip
(s) GL_IBM_texture_mirrored_repeat
(s) GL_KHR_debug
(s) GL_KTX_buffer_region
(s) GL_NVX_conditional_render
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_NVX_gpu_memory_info
(s) GL_NV_ES1_1_compatibility
(s) GL_NV_blend_square
(s) GL_NV_conditional_render
(s) GL_NV_copy_depth_to_color
(s) GL_NV_copy_image
(s) GL_NV_depth_buffer_float
(s) GL_NV_depth_clamp
(s) GL_NV_explicit_multisample
(s) GL_NV_fence
(s) GL_NV_float_buffer
(s) GL_NV_fog_distance
(s) GL_NV_fragment_program
(s) GL_NV_fragment_program2
(s) GL_NV_fragment_program_option
(s) GL_NV_framebuffer_multisample_coverage
(s) GL_NV_geometry_shader4
(s) GL_NV_gpu_program4
(s) GL_NV_half_float
(s) GL_NV_light_max_exponent
(s) GL_NV_multisample_coverage
(s) GL_NV_multisample_filter_hint
(s) GL_NV_occlusion_query
(s) GL_NV_packed_depth_stencil
(s) GL_NV_parameter_buffer_object
(s) GL_NV_parameter_buffer_object2
(s) GL_NV_path_rendering
(s) GL_NV_pixel_data_range
(s) GL_NV_point_sprite
(s) GL_NV_primitive_restart
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_NV_register_combiners
(s) GL_NV_register_combiners2
(s) GL_NV_shader_buffer_load
(s) GL_NV_texgen_reflection
(s) GL_NV_texture_barrier
(s) GL_NV_texture_compression_vtc
(s) GL_NV_texture_env_combine4
(s) GL_NV_texture_expand_normal
(s) GL_NV_texture_multisample
(s) GL_NV_texture_rectangle
(s) GL_NV_texture_shader
(s) GL_NV_texture_shader2
(s) GL_NV_texture_shader3
(s) GL_NV_transform_feedback
(s) GL_NV_transform_feedback2
(s) GL_NV_vertex_array_range
(s) GL_NV_vertex_array_range2
(s) GL_NV_vertex_buffer_unified_memory
(s) GL_NV_vertex_program
(s) GL_NV_vertex_program1_1
(s) GL_NV_vertex_program2
(s) GL_NV_vertex_program2_option
(s) GL_NV_vertex_program3
(s) GL_NV_video_capture
(s) GL_S3_s3tc
(s) GL_SGIS_generate_mipmap
(s) GL_SGIS_texture_lod
(s) GL_SGIX_depth_texture
(s) GL_SGIX_shadow
(s) GL_SUN_slice_accum
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(s) GL_WIN_swap_hint
(s) WGL_EXT_swap_control
GL_ALIASED_LINE_WIDTH_RANGE[0] 1
GL_ALIASED_LINE_WIDTH_RANGE[1] 10
GL_ALIASED_POINT_SIZE_RANGE[0] 1
GL_ALIASED_POINT_SIZE_RANGE[1] 2047
GL_AUX_BUFFERS 4
GL_DOUBLEBUFFER 1
(fragment) GL_MAX_PROGRAM_ALU_INSTRUCTIONS 65536
(fragment) GL_MAX_PROGRAM_ATTRIBS 16
(fragment) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(fragment) GL_MAX_PROGRAM_INSTRUCTIONS 65536
(fragment) GL_MAX_PROGRAM_LOCAL_PARAMETERS 512
(fragment) GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS 65536
(fragment) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(fragment) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 65536
(fragment) GL_MAX_PROGRAM_NATIVE_PARAMETERS 1024
(fragment) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 4096
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS 65536
(fragment) GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS 65536
(fragment) GL_MAX_PROGRAM_PARAMETERS 1024
(fragment) GL_MAX_PROGRAM_TEMPORARIES 4096
(fragment) GL_MAX_PROGRAM_TEX_INDIRECTIONS 65536
(fragment) GL_MAX_PROGRAM_TEX_INSTRUCTIONS 65536
GL_INDEX_MODE 0
GL_MAX_3D_TEXTURE_SIZE 2048
GL_MAX_ARRAY_TEXTURE_LAYERS 512
GL_MAX_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 16
GL_MAX_CLIP_PLANES 8
GL_MAX_COLOR_ATTACHMENTS 8
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 96
GL_MAX_CUBE_MAP_TEXTURE_SIZE 8192
GL_MAX_DRAW_BUFFERS 8
GL_MAX_ELEMENTS_INDICES 1048576
GL_MAX_ELEMENTS_VERTICES 1048576
GL_MAX_EVAL_ORDER 8
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 2048
GL_MAX_GEOMETRY_OUTPUT_VERTICES 1024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 2048
GL_MAX_GEOMETRY_VARYING_COMPONENTS 124
GL_MAX_LIGHTS 8
GL_MAX_LIST_NESTING 64
GL_MAX_MODELVIEW_STACK_DEPTH 32
GL_MAX_NAME_STACK_DEPTH 128
GL_MAX_PIXEL_MAP_TABLE 65536
GL_MAX_PROGRAM_MATRICES 8
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH 1
GL_MAX_PROGRAM_TEXEL_OFFSET 7
GL_MAX_PROJECTION_STACK_DEPTH 4
GL_MAX_RECTANGLE_TEXTURE_SIZE 8192
GL_MAX_RENDERBUFFER_SIZE 8192
GL_MAX_SAMPLES 32
GL_MAX_TEXTURE_COORDS 8
GL_MAX_TEXTURE_IMAGE_UNITS 32
GL_MAX_TEXTURE_LOD_BIAS 15
GL_MAX_TEXTURE_MAX_ANISOTROPY 16
GL_MAX_TEXTURE_SIZE 8192
GL_MAX_TEXTURE_STACK_DEPTH 10
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
GL_MAX_TEXTURE_UNITS 4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4
GL_MAX_VARYING_FLOATS 60
GL_MAX_VERTEX_ATTRIBS 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 32
GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096
GL_MAX_VERTEX_VARYING_COMPONENTS 60
GL_MAX_VIEWPORT_DIMS[0] 8192
GL_MAX_VIEWPORT_DIMS[1] 8192
GL_MIN_PROGRAM_TEXEL_OFFSET -8
GL_RGBA_MODE 1
GL_SAMPLES 0
GL_SAMPLES_PASSED.GL_QUERY_COUNTER_BITS 32
GL_SAMPLE_BUFFERS 0
GL_SHADING_LANGUAGE_VERSION 3.30 NVIDIA via Cg compiler
GL_SMOOTH_LINE_WIDTH_GRANULARITY 0.125
GL_SMOOTH_LINE_WIDTH_RANGE[0] 0.5
GL_SMOOTH_LINE_WIDTH_RANGE[1] 10
GL_SMOOTH_POINT_SIZE_GRANULARITY 0.125
GL_SMOOTH_POINT_SIZE_RANGE[0] 1
GL_SMOOTH_POINT_SIZE_RANGE[1] 189.875
GL_STEREO 0
GL_SUBPIXEL_BITS 8
GL_TIMESTAMP.GL_QUERY_COUNTER_BITS 64
GL_TIME_ELAPSED.GL_QUERY_COUNTER_BITS 64
GL_VENDOR NVIDIA Corporation
GL_VERSION 3.3 [...]
(vertex) GL_MAX_PROGRAM_ADDRESS_REGISTERS 2
Quadro FX 3800 (Windows):
  • OpenGL 3.3.0
(vertex) GL_MAX_PROGRAM_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_ENV_PARAMETERS 256
(vertex) GL_MAX_PROGRAM_INSTRUCTIONS 65536
(vertex) GL_MAX_PROGRAM_LOCAL_PARAMETERS 1024
(vertex) GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS 2
(vertex) GL_MAX_PROGRAM_NATIVE_ATTRIBS 16
(vertex) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 65536
(vertex) GL_MAX_PROGRAM_NATIVE_PARAMETERS 1024
(vertex) GL_MAX_PROGRAM_NATIVE_TEMPORARIES 4096
(vertex) GL_MAX_PROGRAM_PARAMETERS 1024
(vertex) GL_MAX_PROGRAM_TEMPORARIES 4096

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